
Plus, that “walking simulator” label proves even less fitting here than usual, since basic navigation quickly falls into the background as far more interesting and varied ideas take center stage.

Whereas Gone Home shot for vérité, What Remains of Edith Finch has its sights set on an intriguing blend of H.P. Those family members? Yeah, they’re dead, quite possibly as a result of a centuries-old curse. For one thing, Edith isn’t uncovering the drama of mundane suburbia. Past that, the parallels quickly begin to dry up. Like Fullbright’s critically acclaimed coming of age tale, What Remains of Edith Finch primarily follows the young woman of its title as she returns to her childhood home in the Pacific Northwest, picking through her family’s belongings to piece together lives she never fully understood. On the surface, the comparison is useful enough, especially given the commonalities with Gone Home in particular. Until now, I’d never realized it was possible to be both at the same time.īilled by developer Giant Sparrow as a playable collection of short stories exploring death, the game does its level best to defy categorization, but most people will find it easiest to lump in with first-person narrative-focused games like Gone Home, Dear Esther, and Everybody’s Gone to the Rapture-”walking simulators,” as all the cool kids say. It’s also a game that repeatedly fails to live up to its potential in serious, heartbreaking ways. What Remains of Edith Finch is written beautifully and executed wonderfully, it delivers in a way that precious few titles in this industry are able – hell, most don't even try to.What Remains of Edith Finch is a brilliant accomplishment. The game evokes such an honest reaction from the player – resonating so clearly and definitely – because Giant Sparrow presents these stories in an honest way. In some instances that can occur under fantastical, if not utterly farcical circumstances, and yet in others it can be heart-wrenching and uncomfortable, a little too close to home and difficult to confront head on. It connects you to each one of its characters with a whisper before ripping them away again with the next breath.
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But herein lies the game's true power What Remains of Edith Finch is evocative, but not because it makes you confront death because it asks you to first embrace life. More impressive still is how relatable so much of the content is, particularly so if you have suffered through loss, grief, or personal tragedy on the trajectory to adulthood.
