

The “dungeon dives” sprinkled throughout the campaign allow players to get into the hero pilot seat and control key story characters with special skillsets, and they’re much more entertaining. A handful of compelling maps break things out from the traditional real-time strategy confines and play with the rules, but they’re plucked back out of the stars by the reliance on almost back-to-back, last-stand defense arenas. These missions feel like a chore defending, getting to supply cap, and spamming cannons and defensive structures as you protect the objective. The missions structured around heroes and personalities are far more interesting than the missions that boil down to building up and destroying objectives, and the “defend the thing in the middle of the map” crutch wears out its welcome as you progress. The core real-time strategy mechanics are familiar and fun (especially for those who played the last two installments), but the gameplay still has its ups and downs. Five long years since the release of Wings of Liberty, the StarCraft II story comes to an end with Legacy of the Void, resolving the fate of many beloved characters and bringing some old faces out to play once more. StarCraft has defied the MOBA uprising, keeping the resource-gathering and action-per-minute metrics relevant and respected within the gaming galaxy. The real-time strategy genre, once proud king of the PC gaming sphere, has all but been laid low over the past decade, infiltrated and co-opted by the multiplayer-online battle arena.
